LEGION Simulator Help

Cameras and Layers

A Camera is a type of Analysis Object. Therefore, it is a visual object with a graphical boundary.

Like other Analysis Objects, Cameras are organised on a Layer under the Analysis Object Layers hierarchy.

Unlike other Analysis Objects, all Cameras live on a single Layer called “Cameras Layer”. This Layer is automatically created by LEGION Simulator.

The “Cameras Layer” cannot be activated, and no other Analysis Objects (Analysis Zones / Lines / Polylines or GJT Zones) can be stored therein. When a Camera is created, it is automatically added to “Cameras Layer”, always.
Note: This also applies to existing Cameras upgraded from older LEGION Simulator projects. See the later topic Upgrading Legacy Cameras for details.

Showing and Hiding Cameras

To show or hide individual Cameras, locate them in the Object Directory and click on the Visibility icon to the left of the Camera name until the desired state is reached.

To show or hide all Cameras at once, locate the “Cameras Layer” in the Object Directory and click on the Visibility icon to the left of “Cameras Layer” until the desired state is reached.